Modern Legend of Zelda games like Breath of the Wild are built around Link’s ability to run, climb, and jump with the best of them. In old-school, top-down Zelda titles, though, the ability to increase Link’s sad starting mobility was a banner event. Finding items like the speed-enhancing Pegasus Boots in Link to the Past or the jump-granting Roc’s Feather in Link’s Awakening made the methodical exploration in these games feel that much more kinetic and akin to a top-down platform game.
This kind of kinetic feeling is built into Mina the Hollower from the start. As the titular, mouse-like Hollower, you’re armed with the ability to jump up and burrow into soft soil, zipping under obstacles and past enemies with satisfying pep as you do. After a short sojourn underground, you pop out with an extended jump that quickly becomes second nature.
The sense of energy and verve built in to this simple movement system makes Mina a joy to control. You feel that joy when you burrow away from an enemy attack only to quickly circle back to pop out for a quick counter. You feel it burrowing underneath the scenery through a small hole to uncover a labyrinthine secret corridor. You feel it hopping and bouncing across a series of gaps on inflatable, balloon-like pads.


